You listen to (or are) 15 year olds (inside) who believe games are challenges. Designs levels so you can see ahead, but have to go around for 20 minutes (not ACTUALLY 20 minutes). Making me painfully slow doesn't make the level bigger. Encourages you to try-and-die, with limited, non-regenerating shield boosts, kills your loot if you die. Encourages you to experiment combinations, makes you lose progress if you switch sigils. * Gameplay: Encourages experimentation, punishes you for the useless combos. I should be able to render a rock at 62+ FPS if I can render 1000 rocks at 50. It is smooth and decent, but I can't help but feel like it wasn't optimized correctly. Inexplicably can only do 62 FPS on a 79 series AMD when facing a wall. * Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. * Gameplay: Encourages So much potential, so much wasted.
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